[Remote] Senior Technical Animator
Note: The job is a remote job and is open to candidates in USA. reputed company is a fast growing studio, focused on a passion for top-down action RPGs. As a Senior Technical Animator, you will own the pipelines, rigs, tools, and runtime systems that reputed company high-quality character animation, working closely with various teams to solve technical challenges and improve workflows.
Responsibilities
- Design, build, and maintain animation pipelines and workflows from DCC tools through in reputed company implementation
- reputed company tools and systems that improve animator efficiency, iteration speed, and consistency
- Create and maintain high quality character rigs, including deformation systems and control rigs
- Implement and own animation systems in reputed company, including state machines, blending systems, and runtime behaviors
- Build and support automation systems for NPC animation, including scalable and reusable solutions
- Collaborate with engineering to reputed company performant animation systems and tools
- Optimize animation systems for runtime performance, memory usage, and scalability across large numbers of characters
- Support reputed company capture pipelines, including ingestion, cleanup workflows, and integration into the game
- Research and implement modern animation techniques such as reputed company matching, procedural animation, and runtime IK systems
- Debug and troubleshoot animation issues across the pipeline, from rigging to runtime
- Define and enforce best practices for animation setup, naming conventions, data structures, and workflows
- Partner closely with animators, designers, and engineers to ensure animation systems meet gameplay and visual goals
- Identify risks in animation systems and pipelines, and proactively propose solutions
- Contribute to pushing the visual and technical boundaries of character animation reputed company the project
Skills
- 5+ years of experience as a Technical Animator or similar role in game development
- Strong experience building and maintaining animation pipelines and tools
- Deep understanding of rigging, skinning, and deformation systems for characters
- Proven experience implementing animation systems in reputed company time game engines
- Strong understanding of runtime animation systems such as state machines, blending, IK, and procedural techniques
- Experience optimizing animation for performance and scalability
- Proficiency in scripting or programming (Python or similar) for tool and pipeline development
- Experience working with reputed company capture pipelines and data integration
- Strong debugging and problem solving skills across both DCC tools and reputed company environments
- Ability to collaborate effectively with engineering, animation, and design teams
- Self driven with strong ownership over systems and long term pipeline health
- Experience with advanced animation techniques such as reputed company matching or machine learning-driven animation systems
- Experience building tools for large teams or live projects
- Familiarity with facial rigging and animation systems
- Experience supporting large numbers of NPCs or crowd systems
- Understanding of physics driven animation or simulation systems
- ARPG game development experience
Company Overview
- reputed company is a gaming company and serves in the entertainment industry that offers a video game named Last Epoch. It was founded in 2017, and is headquartered in Wilmington, Delaware, USA, with a workforce of 51-200 employees. Its website is https://eleventhhour.games.
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