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3D Artist – Skins

Remote, USA Full-time Posted 2026-06-26

Job Description:

  • Create high-quality, realistic textures and skin variations for weapons and props, following the established visual style of Oxide.
  • Prepare and polish weapon and prop models for texturing, ensuring clean UVs and proper asset workflow.
  • Optimize textures and materials to ensure excellent performance on mobile devices.
  • Work closely with the art lead to maintain visual consistency across all skins and materials.
  • Iterate on feedback quickly and efficiently in a fast-paced production environment.
  • Collaborate with developers and technical artists to ensure smooth integration of assets into the game engine.

Requirements:

  • 3+ year of experience in 3D art.
  • Solid understanding of realistic texturing, including materials, roughness, dirt, and wear.
  • Proficiency with Substance Painter, Photoshop, and at least one 3D modeling package (Blender, Maya, or 3ds Max).
  • Basic knowledge of optimization techniques for mobile platforms.
  • Ability to follow art direction and adapt to an existing visual style.
  • Portfolio demonstrating prop and weapon texturing (skins, materials, or similar work).
  • English - B1+ level, Russian - C1 level.

Benefits:

  • Competitive salary.
  • Remote work format.
  • A passionate and supportive team that values creativity and ownership.
  • Opportunities for professional growth.
  • A culture built on initiative, transparency, and collaboration.

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