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🎮 Unity Technical Artists - Open Call ✨

Remote, USA Full-time Posted 2026-06-16

Are you the kind of creator who loves sitting at the intersection of art, tools, shaders, performance, and gameplay feel? Indie Games Startup is inviting Technical Artists who specialize in Unity to join our Creator Community: a portfolio-first space where talented teams build prototypes and vertical slice candidates, sharpen their craft, and create standout games together. ✨ Who you are: 🛠️ Building Unity tools, editor workflows, and art pipelines ✨ Creating shaders, materials, VFX, lighting, and visual polish ⚡ Optimizing scenes, assets, prefabs, animation, and runtime performance 🎨 Helping artists and designers bring ideas into-engine cleanly 🤝 Collaborating across art, design, animation, and engineering What you’ll get: 🛠️ A clear pipeline: Prototype → Pre-production → Vertical Slice 🎯 Feedback, practice, and real projects to help you level up 🤝 Collaboration with ambitious indie teams 📣 Optional showcases and case studies that can strengthen your portfolio 🌍 A chance to create exciting portfolio-ready games in a structured creative environment 🧑 An actual human will interview you, not an AI - and no AI will screen you first 🧑 Important clarity:

  • If a project is later sponsored, any commercial work happens under separate agreements, with built-in profit-sharing for all contributors

Headline: 🎮 Unity Technical Artists Open Call | Creator Community Description: Portfolio-first Unity technical art collaboration at IGS ✨ Apply To This Job

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