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Motion Designer, Animator – Contract-to-Hire

Remote, USA Full-time Posted 2026-06-06

Job Description:

  • Design UI animations, build out our character universe, and bring it all to life with bold, innovative motion and art styles.
  • Collaborate closely with engineering, product, and design to craft animations that don’t just surprise and delight, but actively inspire our customers to hit their goals and celebrate every one of their wins along the way.
  • Move fast, experiment constantly, and push the boundaries of what a product experience can be to keep it deeply engaging and retentive.
  • Extend Rilla’s motion language into our website, marketing creative, and other key brand moments.

Requirements:

  • 2+ years of experience in motion design, interactive media, game development — or a strong portfolio of personal projects showcasing diverse styles and technical excellence.
  • Proficiency in Rive, Lottie, and After Effects, with a strong eye for detail and aptitude in learning new tools and hands-on experience in production-ready animations
  • Skilled at bringing characters to life through AI-powered prompting and creative iteration, embracing video generation tools over traditional rigging, lighting, and shader pipelines
  • Experience working with engineers on animation implementation, understanding technical constraints and optimization
  • Knowledge of how motion, sound, and haptic feedback work together to create cohesive user experiences
  • You're well-versed in AI tools and excited to experiment with new software to create compelling animations
  • Ability to translate Rilla’s dynamic brand energy and art style into a motion design language
  • An understanding of game design principles and player experience, with a sharp eye for what makes interactions addictive, rewarding, and fun using animations that engage and delight.

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